I have disabled the comments, due to spam and support questions that are not really meant for this channel. So once again, if you have any questions or need assistance with your game, go to the.
Paulus said: “ This might sound silly, but what Graphics card is your Ypad using when you try to start PS2? I've heard of some instances where the power options defaulted to the on-board GPU (which is rather weak for gaming) rather than the dedicated GPU. Check in power options as this could affect the game launching if it doesn't detect a GPU which meets the minimum requirements. ”I have had similar issues before.
I set every single.exe in planetside 2's folder to run on my higher graphics card, and got nothing.:c. I had the same problem. In the end I found on the forums that this has been an issue with the game for a while and that renaming the exe files so that your computer runs the 32 bit client fixed the issue for me. Here is the advice I followed: “First start planetside but DON'T press play Next Go to your c drive and get into the directory USER, my SOE is installed under Public.
Get into the SOE directory where you can see launchpad, planetside2, planetside2x64 and planetside2x86. Rename planetside2x64 to planetside2x64xx then rename planetside2x86 to planetside2x64. Then go back and press play. Your game will run in 32 bit.
![Mac Mac](http://i.imgur.com/L5FFZXZ.png)
I also have to do this every time I play because the 64 bit gives me an error. A total pain that SOE has had so many complaints and still has not fixed the problems with the 64 bit version.” Note: The file location will vary depending on where you installed the game. This is the thread I found the above fix in: ” Hope that works for you. YashaX said: “ I had the same problem.
In the end I found on the forums that this has been an issue with the game for a while and that renaming the exe files so that your computer runs the 32 bit client fixed the issue for me. Here is the advice I followed: “First start planetside but DON'T press play Next Go to your c drive and get into the directory USER, my SOE is installed under Public. Get into the SOE directory where you can see launchpad, planetside2, planetside2x64 and planetside2x86. Rename planetside2x64 to planetside2x64xx then rename planetside2x86 to planetside2x64. Then go back and press play. Your game will run in 32 bit. I also have to do this every time I play because the 64 bit gives me an error.
A total pain that SOE has had so many complaints and still has not fixed the problems with the 64 bit version.” Note: The file location will vary depending on where you installed the game. This is the thread I found the above fix in: ” Hope that works for you. ” That did it!
YashaX said: “ NP- remember that you will have to rename the files every time you play - and make sure to first start the launcher and wait for it to update before changing the file names again. ”Don't do this. It's a terrible pain in the. workaround for this bug. No offense YashaX. The best thing to do and what worked for me is to go into the directory and delete the Planetside2x64 file and reload the launcher.
It will then re-download and install that file and should be fixed. I guess what happens is the x64 file becomes corrupted over time and you need a fresh one.
This works well until it bugs out again for whatever reason. Randallt3mpd said: “ Don't do this. It's a terrible pain in the. workaround for this bug.
No offense YashaX. The best thing to do and what worked for me is to go into the directory and delete the Planetside2x64 file and reload the launcher. It will then re-download and install that file and should be fixed. I guess what happens is the x64 file becomes corrupted over time and you need a fresh one. This works well until it bugs out again for whatever reason. ” Unfortunately this doesn't work for me, it would be interesting to see if it works for the OP.
Note that the reason you have to rename the files everytime you play using the workaround is that the launcher redownloads the x86 and x64 files after you rename them. That is also why you have to start the launcher first and then rename them. FoxyAkademie said: “ Yasha I had the same problem but its an new verison of the game planetside2x64 to planetside2x64xx work but there is an file who names planetside2x64BE what I had to do?????
”im having the same problem. I know that i have played the game before on my computer and worked (a couple of months ago). Recently i was wanting to log back in and could not play. I tried reinstalling the game from steam and from the official website.
Still wont start the game. When i click play the button darkens and says the game is running, but it is not. The only big difference that has changed on my computer since then is that i upgraded my windows 10 to the windows 10 anniversary. So that i could play halo 5 forge pc.
Not sure if that update caused some problems or not.
After my 50th hour of Planetside 2 I deleted it off Steam in frustration. It was not at my ability to play (though I admit I'm a lot worse at it than most shooters), but at my frustration at the first MMO shooter to grace popular gaming in decades having terrible game mechanics. Not broken, but intentional mechanics that don't add up to good tactical gameplay. It was not fun, it was not entertaining, and though I wished it to be so it simply flopped. I don't mind giving a game a grace period, but there are things about Planetside 2 that will plague its gameplay as it develops.
Here are some of them I see: The Zerg: The 'zerg' is the semi-affectionate name given to that huge group of players running amok the continents until it hits another zerg. You can tell the difference between a tactical group and the Zerg because the Zerg will normally lock itself down against another Zerg for 90% of its lifespan instead of actually trying to capture territories or flank or give ground. A good example is the constant fighting over 'The Crown' territory in the middle of the map, normally with players running straight into their deaths. The zerg is a difficult problem for most shooters to face, but when a zerg can be upwards of 500+ people per team it becomes a nightmare. That many people means tactics just fall apart. You may try to flank a position, but no matter how much you flank there will always be the other team further on the flank.
Unless you go around entire territories to do so it is impossible, and the mindlessness of the zerg means even a good flanking manuever won't be exploited by your team. So kudos for parking your Sunderer behind the enemy base, but no one will spawn fast enough to defend it. Small groups broken off from the main force might be able to take key positions, but why would you when. Cert/XP Gain.you have absolutely no gain in comparison to kills. A single capture of a minor base will take around 3-5 minutes AT BEST with a FULL TEAM. It nets 250xp.
A kill can net you 200xp, and takes 3-5 SECONDS. So why waste the 20 minutes it takes to slowly infiltrate a base and take it from under the enemies nose and then defend it when you could have zerged yourself ten times the amount of xp in that same amount of time? And again, with the imminent danger of open terrain and low TTK meaning death is measured in seconds, not minutes, the usefulness of base gain is negligible. Reminding me. Little Rock/Paper/Scissors Diversity: Low TTK is never a problem in games if there is a good chunk of diversity.
For instance, if infantry have a high AA gameplay, and tanks are good against infantry, and planes are good against tanks, you have a nice circle of life. But heirarchy in play (infantry are low, with everything else above) means infantry need to have something vehicles can't offer that is a step above the rest. In this game, they don't. Capture points maybe. Worse off, none of the classes feel different on a fundamental level.
It's not necessary to be as diverse as Team Fortress 2, but when every single gun on the team is about the same in terms of damage output, and every gun that can be bought is simply an extension of one of those samey-style guns it makes cert/xp gain quite pointless. Share your input, if you will. Planetside 2 wasn't trying to be a tactical shooter. As for the rest of your post, I feel you never played with a decent sized organized outfit. Changes the game completely. If you're just mindlessly zerging, just like the first game, you'll get bored fast.
You also shouldn't be focusing on certs. The game isn't meant to be played for cert gain. That's a huge issue right there. You're not focused on the right elements of the game. That said, the game does have issues with a lack of focus.
The zerg exists and is pretty random and there are absolutely no tools for organized outfits to actually herd the zerg and make them work for them, not against them. In Planetside 1 you had the lattice system which basically corralled the zerg in a specific and predictable direction. PS2 still doesn't have those mechanics, but they are working on them. Since it's a F2P game and under constant development, you should just take a break from it and come back later. Already things like continent locking, a missions system, vehicle zoning (allowing you to transport vehicles inbetween continents), a 4th continent, improved based defense, and a complete revamp of the resource system, and a ton of other changes outlined in their 6 month plan. It's going to radcially change the game for the better.
After my 50th hour of Planetside 2 I deleted it off Steam in frustration. It was not at my ability to play (though I admit I'm a lot worse at it than most shooters), but at my frustration at the first MMO shooter to grace popular gaming in decades having terrible game mechanics. Not broken, but intentional mechanics that don't add up to good tactical gameplay.
It was not fun, it was not entertaining, and though I wished it to be so it simply flopped. I don't mind giving a game a grace period, but there are things about Planetside 2 that will plague its gameplay as it develops. Here are some of them I see: The Zerg: The 'zerg' is the semi-affectionate name given to that huge group of players running amok the continents until it hits another zerg. You can tell the difference between a tactical group and the Zerg because the Zerg will normally lock itself down against another Zerg for 90% of its lifespan instead of actually trying to capture territories or flank or give ground. A good example is the constant fighting over 'The Crown' territory in the middle of the map, normally with players running straight into their deaths. The zerg is a difficult problem for most shooters to face, but when a zerg can be upwards of 500+ people per team it becomes a nightmare. That many people means tactics just fall apart.
You may try to flank a position, but no matter how much you flank there will always be the other team further on the flank. Unless you go around entire territories to do so it is impossible, and the mindlessness of the zerg means even a good flanking manuever won't be exploited by your team. So kudos for parking your Sunderer behind the enemy base, but no one will spawn fast enough to defend it. Small groups broken off from the main force might be able to take key positions, but why would you when. Cert/XP Gain.you have absolutely no gain in comparison to kills.
A single capture of a minor base will take around 3-5 minutes AT BEST with a FULL TEAM. It nets 250xp.
A kill can net you 200xp, and takes 3-5 SECONDS. So why waste the 20 minutes it takes to slowly infiltrate a base and take it from under the enemies nose and then defend it when you could have zerged yourself ten times the amount of xp in that same amount of time? And again, with the imminent danger of open terrain and low TTK meaning death is measured in seconds, not minutes, the usefulness of base gain is negligible. Reminding me.
Little Rock/Paper/Scissors Diversity: Low TTK is never a problem in games if there is a good chunk of diversity. For instance, if infantry have a high AA gameplay, and tanks are good against infantry, and planes are good against tanks, you have a nice circle of life. But heirarchy in play (infantry are low, with everything else above) means infantry need to have something vehicles can't offer that is a step above the rest. In this game, they don't. Capture points maybe. Worse off, none of the classes feel different on a fundamental level. It's not necessary to be as diverse as Team Fortress 2, but when every single gun on the team is about the same in terms of damage output, and every gun that can be bought is simply an extension of one of those samey-style guns it makes cert/xp gain quite pointless.
Share your input, if you will. JediLegacy You call fifty hours a grace period?